Slabs

Slabs are special items used to access the three Labyrinth Dungeons, and to affect the level and varieties of monsters within them. Each slab is made of Copper, Silver, or Gold, and has a hieroglyph for a monster class engraved on it.

=Locations=

=Uses= To enter a Labyrinth, three slabs must be used. The quality and symbols of the slabs affect the Labyrinth in different ways. One slab is automatically placed on the pedestal before the player arrives, and is also accounted for in the generation of the labyrinth.

Quality
The quality of the slabs used affects the level of monsters encountered within the labyrinth, with Copper Slabs leading to a lower-level run, and Gold Slabs leading to a higher-level run. It may also affect items found in the dungeon, but this is harder to confirm.

Symbols
Each labyrinth has a different family of enemies for each slab symbol. For every distinct symbol used in entering a labyrinth, enemies from that family may appear. In one-symbol runs, where every slab has the same hieroglyph, enemies from other families are very rare, and usually Wrath-class monsters. The more hieroglyphs involved, the more likely other enemies may appear.

Desert Labyrinth

 * [[File:Icon-Class-Beetle.png]] - Petrasnatcher, Shadorach, Bebileth, and Sandmite.
 * [[File:Icon-Class-Beast.png]] - Leapard, Razortooth, Tigret, and Sandrat.
 * [[File:Icon-Class-Scale.png]] - Sharkobra, Sorropent, Rhinkals, and Sandviper. Chance of Botis as final boss.
 * [[File:Icon-Class-Wing.png]] - Cryptfish, Bone Piranha, and Violet Geist.
 * [[File:Icon-Class-Wrath.png]] - Shadow Nut, Bomb Seed, and Guilty Egg. Chance of Loculus as final boss.

Woodsea Labyrinth

 * [[File:Icon-Class-Beetle.png]] - Staghopper, Beetlekeras, Rhinocero, and Sandbuzz.
 * [[File:Icon-Class-Beast.png]] - Spikydillo, Needlehog, Shellbeast, and Sandbuzz.
 * [[File:Icon-Class-Scale.png]] - Alliguana, Iguanagator, Ophiotus, and Sandgecko.
 * [[File:Icon-Class-Wing.png]] - Reaperwing, Zizzlebeak, and Simurg.
 * [[File:Icon-Class-Wrath.png]] - Creeper, Grimnoir, and Brood Madame.

Canyon Labyrinth

 * [[File:Icon-Class-Beetle.png]] - Jewel Crab, Blue Hermit, and Ironclada.
 * [[File:Icon-Class-Beast.png]] - Peacockatrice, Greemu, and Moagriff. Chance of Andrealphus as final boss.
 * [[File:Icon-Class-Scale.png]] - Beholio, Otyulder, and Doomstar.
 * [[File:Icon-Class-Wing.png]] - Flying Squirrelbat, Flying Squirrowl, and Nightbiter.
 * [[File:Icon-Class-Wrath.png]] - Jackpine, Broodness, and Trummy. Chance of Anemonest as final boss.

Bosses
Many different final bosses may appear in the Labyrinths, depending on the slabs used to enter, as well as sheer luck.

If the boss is over level 15, there is a chance it could be a Rare Monster of one of the hieroglyph types used.

At low levels, there seems to be a high chance of encountering one of the storyline bosses, depending on which dungeon you are in.

If two-to-three Gold Slabs are used, there is a chance for rarer versions of the storyline bosses to appear.

A Chaos Duo may also be fought at seemingly any level, composed of a Chaos Seedling and a Chaos Desert Dweller.